*Author:* Michał Harat
Blizzard’s canceled survival game, which the studio had been working on for 6 years, was scrapped due to engine problems. The company also faced numerous layoffs and restructuring. The game, codenamed “Team Survival”, was highly praised, but it was ultimately believed to be better suited for mobile games rather than complex network productions, leading to its demise. The proposed release window for 2026 was deemed unrealistic.
The game’s director, Craig Amai, who also lost his job, is now helping his former team members find new positions. The surviving members of Team Survival are restricted by nondisclosure agreements, adding to the frustration of having dedicated 6 years of their lives to a project that never saw the light of day.
Overall, the cancellation of Blizzard’s ambitious project reflects the difficulties encountered during its development, including internal challenges and unrealistic timelines.